FreeVerse is very excited of their success in the development of iPod Touch and iPhone games. They have been creating and coding games since the first iPhone SDK beta was released in Marchand have now released some public screen shots.

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SEGA producer Ethan Einhorn was interviewed by GameCyte regarding potential ways to design games for the iPhone/iPod Touch. He talks about how the iPhone is such a revolution because of all of the freedom of controls by using the Multi-Touch and accelerometer controls.
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After all of the buzz last week about the two iPod Touches playing Quake 3 over a network, the game developer HermitWorks ported Quake 3 to the iPod Touch in “8 to 12″ hours. However it was only done to see if the game engine would work on Apple’s touch devices. The engine used in Quake 3 is the same used in their game, Space Trader.

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When it first premièred on April 1st people were skeptical because of the unlikely date of “April Fools Day”. However, now more proof has been pouring in. Including a YouTube video showing two iPod Touches playing the game against each other.

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Today at 10:00 am as promised Steve Jobs took the stage at Town Hall on the Apple Campus. He has announced some amazing new features as well as a BETA version of the SDK (downloadable from Apples website). More info, details and apps after the jump.

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Game Set Watch is showcasing an interesting homebrew game called Trism from semi-pro developer Demiforce. The new game is designed to take advantage of the accelerometer in the iPhone and iPod Touch. While making use of this feature isn’t new, this game certainly is pretty high on the simplicity and neat-factor scales.

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While we’ve covered games for the iPod Touch before, they generally require that you’ve Jailbroken your PMP first; it’s a hassle many won’t consider, especially when you factor in the potential effect on your warranty and Apple’s firmware updates being generally unfriendly to hacks. Yet so far Apple has been slow to introduce gaming to either the iPod Touch or the iPhone, despite titles being available for other iPods in the company’s range. A patent published this week could cast some light on that, however; it might be that, rather than being lazy, Apple in fact has been putting their time to good use by developing MultiTouch-compatible games that, rather than comprising simple button-bashing, demand a more naturalistic interface.

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Retro gaming can have a strange effect on some people. Gizmodo’s Jesus Diaz has been whipped into a frenzy of excitement at the discovery that ScummVM, a multi-platform emulation engine that allows you to play various titles from LucasArts’ and Sierra’s back-catalogue, has been freshly fettled for Apple’s touchscreen range. Compatible with both the iPod Touch and the iPhone, the games - including classics such as Day of the Tentacle, Monkey Island and Sam & Max - all play in full-screen and using a surprisingly straightforward tap and hold control setup.
“These are the only games that truly feel at home on the iPhone, thanks to its great touchscreen support, even better than Apple’s native software” Jesus Diaz, Gizmodo

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